Raw. It's time to code! @Nano-95 said: Do you have the correct group name? Jump around! The root node of the scene is a RigidBody named “Crate” just as we wanted. Select import.. Are you using a TileMap ? Tiles each have individual collision shapes which creates problems with collisions, from what I understand. When your ch... Godot-Make-RigidBody-a-Floor-Tutorial I have published a small but maybe very useful tutorial for some people that turns the top of a RigidBody into a floor without having to do it in the player (KinematicBody) script Re-energized because of this small success I start thinking and researching about how I could add a jump mechanic. Let’s start with PickableItem first, as it will be a really short script.. using UnityEngine; ///
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